<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.7" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Prolonging the failure</title>
	<link>http://meltwizard.com/2007/03/08/prolonging-the-failure/</link>
	<description>Some guy writing about things, probably games.</description>
	<pubDate>Fri, 04 Jul 2008 13:46:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.7</generator>

	<item>
		<title>by: gameslol &#187; Blog Archive &#187; My vertical slice of GDC 2007</title>
		<link>http://meltwizard.com/2007/03/08/prolonging-the-failure/#comment-9</link>
		<pubDate>Mon, 12 Mar 2007 18:40:17 +0000</pubDate>
		<guid>http://meltwizard.com/2007/03/08/prolonging-the-failure/#comment-9</guid>
					<description>[...] My personal favorite by far was Clint Hocking&#8217;s beautiful and thought-provoking talk on exploration. Clint established a clear distinction between spatial exploration (exploring and mapping out a game&#8217;s geography in your head) and systems exploration (poking around the gameplay&#8217;s possibility space). He then suggested a third type, namely self-exploration (the player reflecting on the decisions made in the game, seperate from the desire to optimize within the systems). The concept is tough to explain, and I&#8217;m completely using my own words here, but maybe you can get the gist of it from Clint&#8217;s slides and the accompanying paper. The slides approached Will Wright levels of awesome, and I had a lot of fun discussing the ideas (and even moreso, the intentions behind Clint&#8217;s talk) with Jake and Steve afterwards. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] My personal favorite by far was Clint Hocking&#8217;s beautiful and thought-provoking talk on exploration. Clint established a clear distinction between spatial exploration (exploring and mapping out a game&#8217;s geography in your head) and systems exploration (poking around the gameplay&#8217;s possibility space). He then suggested a third type, namely self-exploration (the player reflecting on the decisions made in the game, seperate from the desire to optimize within the systems). The concept is tough to explain, and I&#8217;m completely using my own words here, but maybe you can get the gist of it from Clint&#8217;s slides and the accompanying paper. The slides approached Will Wright levels of awesome, and I had a lot of fun discussing the ideas (and even moreso, the intentions behind Clint&#8217;s talk) with Jake and Steve afterwards. [&#8230;]
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Ryan Williams</title>
		<link>http://meltwizard.com/2007/03/08/prolonging-the-failure/#comment-8</link>
		<pubDate>Mon, 12 Mar 2007 09:40:55 +0000</pubDate>
		<guid>http://meltwizard.com/2007/03/08/prolonging-the-failure/#comment-8</guid>
					<description>I'll melt you. ¬¬</description>
		<content:encoded><![CDATA[<p>I&#8217;ll melt you. ¬¬
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
