In Blog on September 21, 2008 at 2:26 pm
Now that I have officially posted just one thing in the last nine months, but have somehow also felt compelled to go through the trouble of upgrading WordPress and installing a new theme, I guess I have a real blog.
Bonus lame reveal: My love of newspaper/magazine-style layouts drew me irresistibly to the DePo Masthead theme, despite it breaking some of the little content I have here, hiding my blogroll list (the only real reason I ever had to visit my own blog), and confusing me even further as to how WordPress actually works.
I actually installed the theme, upgraded WP, etc, in the hopes that a layout which promotes revealing less of my actual post would encourage me to be a little less afraid of actually, you know, posting something in the first place, but I’m probably fooling myself. Blogs!
In Games on May 25, 2008 at 4:11 pm
Maybe five people have commented on this blog in its (wholly lackluster) lifetime, and one of them is Chuck, so this is kind of retarded, but I wanted to recommend Chuck Jordan’s continued writing on storytelling in games over at his blog. I definitely don’t see eye to eye with Chuck regarding large swaths of what he’s writing about (I see many things as extremely important which he doesn’t seem to really care for/about much at all), but it’s refreshing to see someone writing on this subject with reverence towards (and a firm understanding of) the strengths inherent in both screenwriting and game design.
Too often in these discussions (and, it seems, in game production in general), people make the amateur mistake of confusing writing, or the script — or even the “storytelling” of the entire game — with “the words that come out of the characters mouths,” and their attitude about what role story and writing has in their project is shaped by that perception…
In Games on January 6, 2008 at 1:17 am
A couple days ago, I was mysteriously struck with the idea of posting a few of my old news pieces from Idle Thumbs (written between E3 2004 and E3 2006) in my blog, both so I could share some of my only game writing with whoever the hell’s reading this, and so I wouldn’t lose it when Thumbs one day sinks into the mud and vanishes for good.
This is the last one of these, though — only two parts in and I’m already sifting through the extreme dregs of my textual contribution to the Thumb. I may do a part three of a few of my favorite news pieces from the rest of the staff, and possibly just some headlines I liked as well. (I still laugh like a retard when I stumble across “Wake Up and Smell Even More Ashes,” for instance.)
For now, though, it’s all me.